FOXHOUND (F.H)
Req.1 (The number of total team victories - number of total sneaking victories) divided by (the number of total capture rounds + total rescue rounds + total team deathmatch rounds) = 0.65 or above
Req. 2 (Total kills + total stuns against enemy) divided by (total deaths + total stuns) = 1.5 or above
Req. 3 Total amount of sneaking mission rounds you stayed alive and total amount of rescue rounds you stayed alive rounds divided by the total rounds = 0.65 or above
Req. 4 You have to be ranked in the top 30 score ranking in 1 type of game (sne,cap,etc.) or ranked in the top 30 total score ranking
* FOX (FOX)
Req. 1 (The total number of team (CAP, RES, TDM) victories - number of total sneaking victories) divided by (total number of capture rounds + total rescue rounds + total team deathmatch rounds) = 0.625 or above
Req. 2 (Total kills + total stuns against enemy) divided by (total deaths + total stuns) = 1.45 or above
Req. 3 Total amount of sneaking mission rounds you stayed alive and total amount of rescue rounds you stayed alive rounds divided by the total rounds = 0.5 or above
Req. 4 You have to be ranked in the top 200 score ranking in 1 type of game (sne,cap,etc.) or ranked in the top 200 total score ranking
* DOBERMAN (DOB)
Req. 1 (The total number of team (CAP, RES, TDM) victories - number of total sneaking victories) divided by (total number of capture rounds + total rescue rounds + total team deathmatch rounds) = 0.6 or above
Req. 2 (Total kills + total stuns against enemy) divided by (total deaths + total stuns) = 1.4 or above
* HOUND (HOU)
Req. 1 (The total number of team (CAP, RES, TDM) victories - number of total sneaking victories) divided by (total number of capture rounds + total rescue rounds + total team deathmatch rounds) = 0.55 or above
Req. 2 (Total kills + total stuns against enemy) divided by (total deaths + total stuns) = 1.3 or above
* CROCODILE (CRO)
Req. 1 Survival ratio in capture and team deathmatch of 50% or more
Req. 2 Number of rounds played divided by number of rounds played without dying = 0.25 or more
Req. 3 (Total kills + total stuns against enemy) divided by (total deaths + total stuns) = 1.2 or above
Req. 4 In the event of choosing between CHA and CRO, CRO comes first.
* CHAMELEON (CHA)
Req. 1 Survival ratio in sneaking mission and rescue of 50% or more
Req. 2 Number of rounds played divided by number of rounds played without dying = 0.25 or more
Req. 3 (Total kills + total stuns against enemy) divided by (total deaths + total stuns) = 1.2 or above
Req. 4 In the event of choosing between CHA and CRO, CHA comes first.
* EAGLE (EAG)
Req. 1 Head shot ratio ratio of 30% or more
Req. 2 (Total kills + total stuns against enemy) divided by (total deaths + total stuns) = 1.3 or above
* SCORPION (SCO)
Req. 1 kill ratio with Scorpion 50% or more
Req. 2 (Total kills + total stuns against enemy) divided by (total deaths + total stuns) = 1.25 or above
* JAWS (JAW)
Req. 1 kill ratio with Knife 7.5% or more
Req. 2 (Total kills + total stuns against enemy) divided by or (total deaths + total stuns) = 1.25 or above
* PIGEON (PGE)
Req. 1 The amount of kills in rescue divided by the amount of stuns you have in rescue = 0.5 or above
Req. 2 Capture play time + rescue mission play time = 2 hours or more
* TARANTULA (TAR)
Req. (Total team kills + total team stuns) divided by (total amount of kills + total amount of stuns against enemy) = 0.05 or above
* FLYING SQUIRREL (F.S)
Req. 1 (Total number of rolls) divided by (amount of total rounds played) = 10 or above
* SNAKE EATER (S.E)
Req. 1 The amount of kills in sneaking mission divided by the amount of stuns you have in sneaking mission = 0.5 or more
Req. 2 (Total play time of sneaking mission) divided by (total play time) = 0.75 or above
* KEROTAN (KER)
Req. 1 The amount of kills in capture divided by the amount of stuns you have in capture = 0.5 or above
Req. 1 (Total play time of capture) divided by (total play time) = 0.75 or above
* SLOTH (SLO)
Req. 1 (The amount of headshots you have received) divided by (total amount of deaths you have received) = 0.35 or more
* NIGHT OWL (N.O)
Req. 1 (Total amount of thermal goggle use) divided by (total play time) = 0.05 or above
* PIG (PIG)
Req. 1 (Total amount of food eaten) divided by (total amount of rounds played) = 30% or above
* TSUCHINOKO (TSU)
Req. 1 Do not log in for 30 days
* CHICKEN (CHI)
Req. 1 (Total kills) divided by (total rounds) = 0.3 or below
Req. 2 (Total stuns against enemy) divided by (total rounds) = 0.3 or below
Req. 3 (Total stuns) divided by (total rounds) = 0.5 or below
Req. 4 (Total deaths) divided by (total rounds) = 0.5 or below